Game Maker Studio 2 Drag And Drop Tutorial
If you are a game developer in Indonesia, you must be aware of Game Maker Studio 2. It is a powerful game development software that allows you to create games for various platforms such as Windows, macOS, Linux, iOS, Android, and more. One of the most useful features of this software is its Drag and Drop system. In this article, we will provide a comprehensive tutorial on how to use the Drag and Drop system in Game Maker Studio 2.
What is Game Maker Studio 2?
Game Maker Studio 2 is a game development software created by YoYo Games. It is an easy-to-use software that allows developers and designers to create games without requiring much coding knowledge. Game Maker Studio 2 has numerous features that allow developers to create cross-platform games easily.
What is Drag and Drop System?
Drag and Drop System refers to a method of designing games in Game Maker Studio 2. This system allows developers to create games by simply dragging and dropping various elements onto the game's interface. In this system, you do not need to write code to create games. Instead, you can use pre-existing blocks and drag them onto the game's interface to create game mechanics.
How to Use Drag and Drop System in Game Maker Studio 2
To use the Drag and Drop System in Game Maker Studio 2, you need to follow these steps:
Step 1: Create a New Project
The first step is to create a new project. To do this, go to File > New Project. A new window will open, and you will be prompted to enter project details such as the project name, location, and type of game you want to create. Enter the necessary details and click on Create.
Step 2: Adding a Sprite
The next step is to add a sprite. A sprite is the image that represents the game object in the game. To add a sprite, go to the Resources tab and click on the Create Sprite button. A new window will open, and you will be prompted to enter sprite details such as the sprite name and image file. Once you have entered the necessary details, click on OK to add the sprite.
Step 3: Creating an Object
The next step is to create an object. An object is a game element that can interact with other game elements. To create an object, go to the Resources tab and click on the Create Object button. A new window will open, and you will be prompted to enter object details such as the object name and sprite. Once you have entered the necessary details, click on OK to create the object.
Step 4: Adding Events
The next step is to add events to the object. Events are actions that occur in the game, such as collisions or button presses. To add events to the object, go to the Events tab and click on the Add Event button. A new window will open, and you will be prompted to select the type of event you want to add. Once you have selected the event type, add the necessary code blocks to the event.
Step 5: Running the Game
The final step is to run the game. To run the game, click on the Run button at the top of the screen. The game will open in a new window, and you can start playing it.
Conclusion
Using the Drag and Drop System in Game Maker Studio 2, you can easily create games without requiring much coding knowledge. Follow the steps provided in this tutorial to create your first game using the Drag and Drop System in Game Maker Studio 2. With this powerful game development software, you can turn your game ideas into reality.