Jurnal Pengaruh Game Online Terhadap Prestasi Belajar Siswa
Online games have become a popular form of entertainment among teenagers and teenagers alike in Indonesia. While playing online games can be recreational and enjoyable, there is a growing concern about its impact on the academic performance of students. The relationship between playing online games and academic performance has been the subject of various studies, and this article aims to discuss the findings of the Jurnal Pengaruh Game Online Terhadap Prestasi Belajar Siswa and its implications for education in Indonesia.
What is the Jurnal Pengaruh Game Online Terhadap Prestasi Belajar Siswa?
The Jurnal Pengaruh Game Online Terhadap Prestasi Belajar Siswa is a research paper conducted by Dewi Kurnia, Ika Yuni Widyawati, and Agus Subekti from the Universitas Islam Bandung. The study aimed to investigate the impact of online games on the academic performance of high school students in Indonesia. The study involved a survey of 200 students who played online games and 200 students who did not play online games. The students' academic performance was measured using their grade point averages (GPAs) and the hours they spent studying.
The Benefits of Playing Online Games
The Jurnal Pengaruh Game Online Terhadap Prestasi Belajar Siswa found that playing online games can have positive effects on students. Students who played online games were found to have better hand-eye coordination, problem-solving skills, and decision-making skills than those who did not play online games. Online games can also provide an avenue for students to relieve stress and unwind after a long day of studying.
The Drawbacks of Playing Online Games
Despite the benefits, the study also found that playing online games can have negative effects on students' academic performance. Students who played online games were found to have lower GPAs and spend fewer hours studying than those who did not play online games. It is suggested that online games can be addictive, and students who spend excessive amounts of time playing online games may neglect their schoolwork and other responsibilities.
Managing Online Games and Academic Performance
The Jurnal Pengaruh Game Online Terhadap Prestasi Belajar Siswa suggests that managing the time spent playing online games can help students maintain their academic performance while still enjoying online games. Parents and teachers can encourage students to set limits on the time they spend playing online games and prioritize their schoolwork. Students can also schedule their playtime around their study time, and use online games as a reward for completing their schoolwork.
Conclusion
The Jurnal Pengaruh Game Online Terhadap Prestasi Belajar Siswa highlights the need for a balance between playing online games and academic performance. While online games can provide students with recreational activities and mental stimulation, it is essential to manage the time spent playing online games and prioritize academic work. Parents, teachers, and students can work together to establish a balance between recreational activities and academic performance, ensuring that students can enjoy online games while still achieving academic success.