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How To Make A Catch Game In Scratch

Scratch is a free programming language that allows users to create their own interactive stories, games, and animations. It is a great tool for young people to learn the basics of coding and to develop their creativity. In this article, we will be looking at how to make a catch game in Scratch. Catch games are simple and fun games that involve catching objects while avoiding others. Let's get started!

Step 1: Setting Up

Scratch Interface

The first step in creating a catch game is to set up your Scratch workspace. Open Scratch and you will see a blank canvas. On the left-hand side, you will see a collection of blocks that you can use to create your game. You can drag and drop these blocks onto the canvas to create your game.

Before we start building our game, let's take a moment to explore the Scratch interface. At the top of the screen, you will see a menu bar that contains various options such as File, Edit, and Help. Below the menu bar, you will see the stage where your game will be played. On the right-hand side, you will see the blocks palette where you can choose the blocks that you want to use.

Step 2: Creating The Characters

Scratch Characters

The next step is to create the characters for our game. In a catch game, we need a catcher and some objects to catch. Let's start by creating the catcher. To create the catcher, click on the Characters tab and choose a sprite that you want to use. You can use the paint editor to draw your own sprite or choose from a collection of pre-made sprites. Once you have chosen your sprite, you can drag it onto the stage.

Now that we have our catcher, let's create the objects to catch. To create an object, click on the Paint New Sprite button in the sprites palette. Use the paint editor to draw your object and then drag it onto the stage.

Step 3: Programming The Game

Scratch Programming Blocks

The final step is to program our game. We need to tell the catcher how to move and how to catch the objects. We also need to tell the objects how to move and what to do when they are caught. Let's start by programming the catcher.

To program the catcher, we need to use the following blocks:

  • When Flag Clicked: This block starts the game.
  • Forever: This block tells the game to keep running.
  • If Statement: This block checks if a condition is true or false.
  • Point In Direction: This block tells the sprite which direction to move.
  • Move: This block tells the sprite how far to move.
  • Touching: This block checks if one sprite is touching another sprite.

To program the objects, we need to use the following blocks:

  • When Flag Clicked: This block starts the game.
  • Forever: This block tells the game to keep running.
  • Point In Direction: This block tells the sprite which direction to move.
  • Move: This block tells the sprite how far to move.
  • Random Position: This block tells the sprite to move to a random position on the stage.
  • Broadcast: This block sends a message to other sprites.

Conclusion

That's it! We have just created a catch game in Scratch. This game is a great way to introduce young people to programming and to help them develop their creativity. It is simple and fun, and I hope you enjoy playing it!

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