Educational Video Game Design A Review Of The Literature
Video games have long been criticized for their potential negative impact on young people. However, in recent years, there has been a growing interest in using video games as educational tools. This has led to the development of educational video games designed to teach concepts and skills in a fun and engaging way. This article will review the literature on educational video game design in Indonesia, exploring the potential benefits and challenges of using video games for educational purposes.
Benefits of Educational Video Games
One of the biggest benefits of educational video games is that they can be highly engaging for students. Video games are designed to be fun and often involve a high level of interactivity. This can help students become more motivated to learn and can enhance their overall learning experience. Additionally, video games can provide immediate feedback to students, allowing them to see the consequences of their actions in real-time. This can help students learn more quickly and can improve their retention of information.
Another benefit of educational video games is that they can help to create a more personalized learning experience. Video games can be designed to adapt to the individual needs and abilities of each student, providing a customized learning experience that is tailored to their specific strengths and weaknesses. This can help to ensure that all students are able to learn effectively and can help to prevent students from becoming disengaged or frustrated with the learning process.
Challenges of Educational Video Games
While there are many potential benefits to using educational video games, there are also several challenges that must be addressed. One of the biggest challenges is ensuring that video games are actually effective at teaching the concepts and skills that they are designed to teach. This requires careful planning and testing to ensure that the game mechanics are effective at promoting learning outcomes.
Another challenge is ensuring that educational video games are accessible to all students. This includes ensuring that the games are available in languages that are commonly spoken in Indonesia, as well as ensuring that the games can be played on a variety of devices and internet connections. Additionally, it is important to consider accessibility for students with disabilities, and to ensure that the games are designed in a way that is inclusive and accommodating.
Educational Video Game Design in Indonesia
Indonesia has a growing interest in using educational video games to promote learning outcomes. One example of this is the educational game “Taman Pintar” which was designed to teach Indonesian elementary school students about science, math, and social sciences. The game is designed to be interactive and engaging, with puzzles and challenges that are designed to promote critical thinking and problem-solving skills. Another example is “Cendekia”, a game that was designed to teach computer science to Indonesian high school students.
However, there is still much work to be done in terms of designing effective educational video games in Indonesia. This includes conducting research to better understand the needs and preferences of Indonesian students, as well as designing games that are accessible and effective for students of all backgrounds and abilities.
Conclusion
Overall, educational video games have the potential to be highly effective tools for promoting learning outcomes in Indonesia. However, it is important to carefully design and test these games to ensure that they are effective at promoting learning outcomes and that they are accessible to all students. With careful planning and execution, educational video games can be an effective way to promote learning outcomes and to engage students in the learning process.