Andrew Rollings And Ernest Adams On Game Design
Game design is an ever-evolving field that has captured the hearts of people all around the world. The industry has grown significantly in the past few years and has become an integral part of pop culture. With the rise of mobile gaming and the advent of virtual reality, game design has become more challenging and exciting than ever before. One of the most influential books in the field of game design is "Andrew Rollings and Ernest Adams on Game Design". In this article, we will explore how this book can be relevant to game designers in Indonesia.
Who are Andrew Rollings and Ernest Adams?
Andrew Rollings and Ernest Adams are two of the most respected and well-known game designers in the industry. Rollings was an executive at Electronic Arts and was responsible for several successful games, such as "Godfather" and "Lara Croft Tomb Raider: Legend". Adams, on the other hand, has been part of the industry for over 20 years and has been involved in the development of popular games like "Lord of the Rings Online" and "Star Trek: Bridge Commander".
What is "Andrew Rollings and Ernest Adams on Game Design"?
"Andrew Rollings and Ernest Adams on Game Design" is a book that covers various aspects of game design, such as mechanics, gameplay, story, and character design. The book has been praised for its clear and concise language, as well as its practical advice for game designers. It is a must-read for anyone who wants to enter the game design industry or improve their skills.
Why is this book relevant to game designers in Indonesia?
The game design industry in Indonesia has grown significantly in the past decade. There are now several game development studios in the country, and many young Indonesians are showing an interest in pursuing a career in game design. "Andrew Rollings and Ernest Adams on Game Design" can be an invaluable resource for these aspiring game designers. The book covers fundamental design principles that are applicable to any game, regardless of its genre or platform.
What can Indonesian game designers learn from this book?
There are several valuable lessons that Indonesian game designers can learn from "Andrew Rollings and Ernest Adams on Game Design". One of the main takeaways from the book is the importance of gameplay mechanics. Rollings and Adams stress that a game's mechanics should be simple and intuitive, but also deep and complex. They believe that a game should be easy to learn but difficult to master.
The book also covers the importance of storytelling in games. Rollings and Adams argue that a good story can immerse players in the game world and make them feel invested in the game's characters. The book provides several examples of games that have successfully integrated storytelling into their gameplay, such as "Bioshock" and "Half-Life".
Conclusion
"Andrew Rollings and Ernest Adams on Game Design" is an essential read for anyone who wants to pursue a career in game design. The book provides valuable insights into the design principles that make a game successful. Indonesian game designers can learn a lot from Rollings and Adams' practical advice and real-world experience.